9:00 am – 1:00 pm Workshop 1
Spectator’s School Hackathon 2022
Cécile Chantraine Braillon, Laurence Delbarre Willard, Laurent Passion, Fatiha Idmhand, Maya Larbi, Michaël Bourgatte, Benedikt Perak
Co-organisation: DARIAH-EU Working Group Theatralia
The “Spectator’s School Hackathon 2022” is an interdisciplinary workshop that will bring together students and researchers in the Humanities, Performing Arts, and Computer and Cognitive Sciences, in order to create two new functionalities for the web application “e-spectator” (https://espectateur.huma-num.fr/), a video annotation tool which allows users to view and annotate videos of performances (theatre, dance, spectacle). It is based on the code of the generic video annotation tool “Celluloid” (https://github.com/celluloid-camp) that has been reused and enriched with two main features :
– unstoppable video visualization, as in a real show
– the annotation of the emotions felt during a show. This second feature is associated with ontology.
The proposed hackathon has two main objectives:
1) Improve a developed feature: the annotation of emotions needs to be refined by reworking the selection of emotions when the video feature “continuous” is activated and when it is not.
2) Design a new feature: emotion recognition through face detection and recognition. This obviously appears as an appropriate complement to the emotions annotation and even if libraries for implementation of face detection already exist, some issues need to be discussed.
The 4 hours workshop will be organized as follows:
- Presentation of the application (30-45 minutes)
Context of its development, research interest, code, a test by the participants.
short break (10-15 minutes)
- Feature 1: emotion annotation (90 minutes)
Emotion selection, organization, measures. Application interface.
short break (10-15 minutes)
- Feature 2: emotion recognition. (90 minutes)
State-of-the-art: libraries and codes, face reading issues.
2:00 pm – 6:00 pm Workshop 2
Mapping Cultural Heritage
Benedikt Perak, Vjeran Pavlaković
The Mapping Cultural Heritage workshop seeks to connect researchers from different socio-humanistic and informational orientations on an interdisciplinary level aiming to consider and implement available data and methods for data collection, processing, and multimodal visualization and mapping of cultural monuments in a digital platform called Monument Hunter. The workshop is grounded in the theoretical framework of the Framnat project, which aimed to develop innovative methodologies for the empirical study of cultural phenomena, research into the culture of memory, cognitive linguistic analysis, exploring strategies for framing the nation and collective identities by studying the commemorative practices that arose in Croatia after the wars in the 20th century. The digital database of the Culture of Remembrance includes the collection of historical texts, illustrations, metadata that fit into a digital interface for the representation of collected information and photographs of monumental materials from the territory of the former Yugoslavia, geo-mapping, and information processing based on professional literature and sources from the Internet. The programming languages used to create a digital interface are Python and, especially, Dash technology.